RLCS: from a story on ge to the World Championship broadcast
Psyonix hired Player1 for the Portuguese-language RLCS broadcasts and community. I started in the ge coverage and ended up creating segments for the World Championship broadcast.
- Client
- Epic Games / Psyonix
- Period
- 2021 to 2022
- Type of work
- Coverage and broadcast scripts

Results
- 3,287reads across the 8 Fall Major 2021 stories on ge
- 10min28average reading time on the interview with the Brazilian Major players
Context
It was one of my biggest leaps. I started covering the Majors on ge, moved on to scripting the live content and then to designing the interviews the casters conducted, which were replayed on the official stream. For the 2021-22 World Championship I created a series of segments, each with an influencer. The project aired on sportv and was discussed on Tá na Área.
What I did
- Coverage of the Majors and the World Championship on ge
- Scripts for the live content
- Interviews I designed, conducted by the casters and replayed on the official stream
- Series of segments with influencers on the 2021-22 World Championship broadcast
- Specialized real-time coverage
Behind the scenes
Rocket League World ChampionshipAug 2022The Portuguese-language broadcast studio for the 2021-22 World Championship. Rocket League World ChampionshipAug 2022The Portuguese-language broadcast studio for the 2021-22 World Championship. Rocket League World ChampionshipAug 2022The studio for the 2021-22 World Championship. RLCS 2021-22Jul 2022In the RLCS Portuguese-language broadcast studio. 
RLCS 2021-22Jul 2022The team in the green screen studio. RLCS 2021-22Jul 2022The caster team celebrating backstage.
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